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PokeWeb's PokeGuide

This is finally done. I've been working on this since I got the game at Christmas.

Sections:
1.1 Intro
1.2 Basics
1.3 Catching/Raising Pokemon
1.5 Main Characters
2.1 The Pokemon
2.2 Getting the Hidden/Unique Pokemon
2.3 Strength/Weakness Guide
2.4 Monster Abilities
3.1 Game Walkthrough
4.1 Bosses
4.2 Other Trainers
4.3 Item List

Disclaimer:
    I and this guide are in no way shape or form affiliated with Nintendo (or Nintendo of America), or Game Boy, or anything to do with electronics in general. Pokemon belongs solely to them and Nintendo recieves all credit for how good a game it is. Pokemon is copyrighted by Nintendo, so forth and so on.... God only knows who copywrited Pikachu, but I'm sure there is some company that has him copyrited as well. Oh yeah, Game Freak has a copyright in there also...
 

1.1  Intro
This guide is meant to help and guide you, for this reason, the story (weak as it may be) will not be covered in any way whatsoever. I will not be writing this on heresay. If you give me advice, I will test it first, before publishining it. Therefore, the guide will only be as far as I am, so it should be finihed by about November, but will begin to be useful to the beginners in October. I have given credit and sent e-mail out to each owner of information that I have used. Credit is given at the bottom of the list. If you don't want me to use your info, then I'll do my best to remove information that cannot be accredited elsewhere. You will also not find any cheats for the game here. Thank you for reading, and even though this is not copyrighted by me in any way, please, if you are going to use it, give me the credit for it. It would also help if you notified me as well. Failure to accredit this to me will result in your name and web site appearing in the ‘torture list’ at the bottom of the page. Thank you…

1.2  Basics
As a budding Pokemon trainer, you must learn a few things, and learn them fast. Catch pokemon, fight trainers, earn badges, SEARCH EVERYWHERE. I can’t stress this enough. I will place item lists for each area, but please search, search and search. You will miss many good things by not talking to everyone and scanning an area only once.

1.3  Catching/Raising Pokemon
To catch a wild pokemon, you must battle it with one of your own. Once its life is under about 50%, you may use a pokeball (see item list for details) to catch it. Note: You cannot capture monsters owned by other trainers. You may only carry 6 pokeballs with you at once, and the others are stored in Pallet, retrievable from any PokeCenter. Once you have a pokemon, you train it through battle to learn new skills and become a stronger pokemon. At some point, most pokemon have a chance to evolve into new forms (bulbasaur evolves into a venusaur) that are almost always better. A pokemon can evolve 1 of 3 ways, through levels (at level xx, a xxx changes into a xxx), through an item (use a bolt stone on a pikachu, and it turns into a raichu), or through trading (trade a xx and it becomes a xx).  As the pokemon gain levels, they get random special powers. They can also gain powers from badges, TMs, and HMs (covered in item list, below).

1.5  Main Characters
Ash: This is the big hero of the game. Ash dreams of being the first trainer to catch all 150 pokemon and becoming a pokemon master. You can name him whatever you want, but in this guide, I will refer to him as his default name, which of course, is Ash. Ash's archrival is Gary, but Team Rocket is up on that list also.

Gary: Your archrival, you can rename Gary as well. You will meet up with him many times, but most of the time, he's a pushover if you've been training your pokemon well.

Team Rocket: Not many specific members, but they are out for global domination, and you rapidly become a major thorn in their side. Watch your back around them.

2.1   The Pokemon
(Author's note) I'll be updating this as I or my friend who's helping write this (I've got the blue version, he has the red) get pokemon, this is the BIG section, so I'll be  creating it from beginning to end. I do have all the different Pokemon and their evolutions (if any) up though. Things that have been reported, but are personally unconfirmed are marked with a ? after them)

X. Name: Pokemon's name
    Type: Type (see below)
    Evolution: What and how it changes (everything in this category is heresay right now, but according to the pics, these should be right, when they are confirmed, the # of the evolution will appear next to it, as well as the method on how to evolve it)
    Found: Version and area(s) where it is first found, use the 'area' command in the Pokedex to find other areas where it is available.
    Powers available: What powers it can potentially get without HM's/TM's
    Notes: Anything about that Pokemon that I wanna say...

1. Name: Bulbasaur
    Type: Grass Poison
    Evolution: Ivysaur (lvl 16)
    Found: Start
    Powers available: Tackle, Growl, Leech Seed (lvl 7), Vine Whip (lvl 13)
    Notes:

2. Name: Ivysaur
    Type: Grass Poison
    Evolution: Venusaur (lvl 32)
    Found: ???
    Powers available: Posion Powder (lvl 22), Razor Leaf (lvl 30)
    Notes:

3. Name: Venusaur
    Type: Grass Poison
    Evolution: N/A
    Found: ???
    Powers available: Growth (lvl 43), Sleep Powder (lvl 55), Solar Beam (lvl 65)
    Notes:

4. Name: Charmander
    Type: Fire
    Evolution: Charmeloen (lvl 16)
    Found: Start
    Powers available: Bite, Growl, Ember (lvl 9), Leer (lvl 15)
    Notes:

5. Name: Charmeloen
    Type: Fire
    Evolution: Charizard (lvl 36)
    Found:
    Powers available: Rage (lvl 24), Slash (lvl 33)
    Notes:

6. Name: Charizard
    Type: Fire Flying
    Evolution: N/A
    Found:
    Powers available: Flamethrower (lvl 46), Fire Spin (lvl 55)
    Notes:

7. Name: Squirtle
    Type: Water
    Evolution: Wartortle (lvl 16)
    Found: Start
    Powers available: Tackle, Tailwhip, Bubbles (lvl 8), Water gun (lvl 15)
    Notes:

8. Name: Wartortle
    Type: Water
    Evolution: Blaistoise (lvl 36)
    Found:
    Powers available: Bite (lvl 24), Withdraw (lvl 31)
    Notes:

9. Name: Blastoise
    Type: Water
    Evolution: N/A
    Found:
    Powers available: Skull Bash (lvl 42), Hydro Pump (lvl 52)
    Notes:

10. Name: Caterpie
    Type: Bug
    Evolution: Metapod (lvl 7)
    Found: Viridian Forest (common: blue, rare:red)
    Powers available: Tackle, String Shot
    Notes:

11. Name: Metapod
    Type: Bug
    Evolution: Butterfree (lvl 10)
    Found: Viridian Forest (common:blue, rare:red)
    Powers available: Harden
    Notes:

12. Name: Butterfree
    Type: Bug Flying
    Evolution: N/A
    Found: ?????
    Powers available: Confusion (lvl 12), Poison Powder (lvl 15), Stun Powder (lvl 16), Sleep Powder (lvl 17). Super Sonic (lvl 21), Whirlwind (lvl 26), Psybeam (lvl 32)
    Notes:

13. Name: Weedle
    Type: Bug
    Evolution: Kakuna (lvl 7)
    Found: Viridian Forest (rare:blue, common:red)
    Powers available: Poison Sting, String Shoot
    Notes:

14. Name: Kakuna
    Type: Poison
    Evolution: Beedrill (lvl 10)
    Found: Viridian Forest (rare:blue, common:red)
    Powers available: Harden
    Notes:

15. Name: Beedrill
    Type: Bug Poison
    Evolution: N/A
    Found:
    Powers available: Fury Attack (lvl 12), Focus Energy (lvl 16), Twinneedle (lvl 20), Rage (lvl 25), Pin Missle (lvl 30), Agility (lvl 35)
    Notes:

16. Name: Pidgey
    Type: Flying Normal
    Evolution: Pidgeotto (lvl 18)
    Found: Route 1 (common:both)
    Powers available: Gust, Sand Attack (lvl 5), Quick Attack (lvl 12)
    Notes:

17. Name: Pidgeotto
    Type: Normal Flying
    Evolution: Pidgeott (lvl 36)
    Found:
    Powers available: Whirlwind (lvl  21), Wing Attack (lvl 31)
    Notes:

18. Name: Pidgeott
    Type: Flying Normal
    Evolution: N/A
    Found:
    Powers available: Agility (lvl 44), Mirror Move (lvl 54)
    Notes:

19. Name: Rattata
    Type: Normal
    Evolution: Raticate (lvl 20)
    Found: Route 1 (common:both)
    Powers available: Tackle, Tail Whip, Quick Attack (lvl 7), Hyper Fang (lvl 14)
    Notes:

20. Name: Raticate
    Type: Normal
    Evolution: N/A
    Found:
    Powers available: Focus Energy (lvl 27), Super Fang (lvl 41)
    Notes:

21. Name: Spearow
    Type: Normal Flying
    Evolution: Fearow (lvl 20)
    Found: Area Left of Viridian Town (near Pokemon League) (common:both)
    Powers available: Peck, Growl, Leer (lvl 9), Fury Attack (lvl 15)
    Notes:

22. Name: Fearow
    Type: Normal Flying
    Evolution: N/A
    Found: Just West of Fuschia (rare:both)
    Powers available: Mirror Move (lvl 25), Drill Peck (lvl 34), Agility (lvl 43)
    Notes:

23. Name: Ekans
    Type: Poison
    Evolution: Arbok (lvl 22)
    Found: Area left of Cerulean (none:blue, rare:red)
    Powers available: Wrap, Poison Sting (lvl 10), Bite (lvl 17)
    Notes:

24. Name: Arbok
    Type: Poison
    Evolution: N/A
    Found:
    Powers available: Glare (lvl 27), Screech (lvl 36), Acid (lvl 47)
    Notes:

25. Name: Pikachu
    Type: Lightning
    Evolution: Raichu (Thunder Stone)
    Found: Viridian Forest (rare: both)
    Powers available: Thundershock, Growl, Thunderwave (lvl 9), Quick Attack (lvl 16), Swift (lvl 26), Agility (lvl 33), Thunder (lvl 43)
    Notes:

26. Name: Raichu
    Type: Lightning
    Evolution: N/A
    Found: Mewtwo Cave (rare)
    Powers available:
    Notes:

27. Name: Sandshrew
    Type: Ground
    Evolution: Sandslash (lvl 22)
    Found: Area left of Cerulean (rare:blue, none:red)
    Powers available: Scratch, Sand Attack (lvl 10), Slash (lvl 17)
    Notes:

28. Name: Sandslash
    Type: Ground
    Evolution: N/A
    Found: Mewtwo Cave (rare)
    Powers available: Poison Sting (lvl 27), Swift (lvl 36), Fury Swipes (lvl 47)
    Notes:

29. Name: Nidoran (female)
    Type: Poison
    Evolution: Nidorina (lvl 16)
    Found: Area Left of Viridian Town (near Pokemon League) (common:blue, rare:red)
    Powers available: Growl, Tackle, Scratch (lvl 8), Poison Sting (lvl 14)
    Notes:

30. Name: Nidorina
    Type: Poison
    Evolution: Nidoqueen (Moon Stone)
    Found: Safari Zone
    Powers available: Tail Whip (lvl 23), Bite (lvl 32), Fury Swipes (lvl 47), Double Kick (lvl 50)
    Notes:

31. Name: Nidoqueen
    Type: Poison Ground
    Evolution: N/A
    Found:
    Powers available: Body Slam (lvl 23)
    Notes:

32. Name: Nidoran (male)
    Type: Poison
    Evolution: Nidorino (lvl 16)
    Found: Area Left of Viridian Town (near Pokemon League) (rare:blue, common:red)
    Powers available: Leer, Tackle, Horn Attack (lvl 8), Poison Sting (lvl 14)
    Notes:

33. Name: Nidorino
    Type: Poison
    Evolution: Nidoking (Moon Stone)
    Found: Safari Zone
    Powers available: Focus Energy (lvl 23), Fury Attack (lvl 32), Horn Drill (lvl 41), Double Kick (lvl 50)
    Notes:

34. Name: Nidoking
    Type: Poison Ground
    Evolution: N/A
    Found:
    Powers available: Thrash (lvl 23)
    Notes:

35. Name: Clefairy
    Type: Normal
    Evolution: Clefable (Moon Stone)
    Found: Mt. Moon Cave (rare:both)
    Powers available: Pound, Growl, Sing (lvl 13), Double Slap (lvl 18), Minimize (lvl 24), Defense Curl (lvl 39), Light Screen (lvl 48)
    Notes:

36. Name: Clefable
    Type: Normal
    Evolution: N/A
    Found:
    Powers available:
    Notes:

37. Name: Vulpix
    Type: Fire
    Evolution: Ninetales
    Found: West of Lavender (rare:blue, none:red)
    Powers available: Ember, Tail Whip, Quick Attack (lvl 16), Roar (lvl 21), Confuse Ray (lvl 28), Flamethrower (lvl 35), Fire Spin (lvl 42)
    Notes:

38. Name: Ninetails
    Type: Fire
    Evolution: N/A
    Found:
    Powers available:
    Notes:

39. Name: Jigglypuff
    Type: Normal
    Evolution: Wigglytuff (Moon Stone)
    Found: Route 3 (rare:both)
    Powers available: Sing, Pound (lvl 9), Disable (lvl 14), Defense Curl (lvl 19), Double Slap (lvl 24), Rest (lvl 29), Body Slam (lvl 34), Double Edge (lvl 39)
    Notes:

40. Name: Wigglytuff
    Type: Normal
    Evolution: N/A
    Found: Mewtwo Cave (rare:both)
    Powers available:
    Notes:

41. Name: Zubatt
    Type: Poison Flying
    Evolution: Golbatt (lvl 22)
    Found: Mt. Moon Cave (common:both)
    Powers available: Leech Life, Supersonic (lvl10), Bite (lvl 18), Confuse Ray (lvl 21)
    Notes:

42. Name: Golbatt
    Type: Poison Flying
    Evolution: N/A
    Found: Seafoam Cave (rare:both)
    Powers available: Wing Attack (lvl 32), Haze (lvl 43)
    Notes:

43. Name: Oddish
    Type: Poison Grass
    Evolution: Gloom (lvl 21), Vileplume (Leaf Stone)
    Found: Above Nugget Bridge (none:blue, common:red)
    Powers available: Absorb, Poison Powder (lvl 15), Stun Spore (lvl 17), Sleep Powder (lvl 19)
    Notes:

44. Name: Gloom
    Type: Poison Grass
    Evolution: Vileplume (Leaf Stone)
    Found: East of Fuschia (none:blue, rare:red)
    Powers available: Acid (lvl 28), Petal (lvl 38), Solar (lvl 52)
    Notes:

45. Name: Vileplume
    Type: Grass Poison
    Evolution: N/A
    Found:
    Powers available:
    Notes:

46. Name: Paras
    Type: Bug Grass
    Evolution: Parasect (lvl 24)
    Found: Mt. Moon Cave (rare:both)
    Powers available: Scratch, Stun Spore (lvl 16?), Leech Life (lvl 20)
    Notes:

47. Name: Parasect
    Type: Bug Grass
    Evolution: N/A
    Found: Safari Zone and Mewtwo Cave
    Powers available: Spore (lvl 30), Slash (lvl 39), Growth (lvl 48)
    Notes:

48. Name: Venonant
    Type: Bug Poison
    Evolution: Venomoth (lvl 31)
    Found: South of Lavender, East of Fuschia
    Powers available: Poison Powder (lvl 24), Leech Life (lvl 27), Stun Spore (lvl 30)
    Notes:

49. Name: Venomoth
    Type: Bug Poison
    Evolution: N/A
    Found: Safari Zone and Mewtwo Cave
    Powers available: Psybeam (lvl 38), Sleep Powder (lvl 43), Psychic (lvl 50)
    Notes:

50. Name: Diglett
    Type: Ground
    Evolution: Dugtrio (lvl 26)
    Found: Diglett Cave (common:both)
    Powers available: Scratch, Growl (lvl 15), Dig (lvl 19), Sand-Attack (lvl 24)
    Notes:

51. Name: Dugtrio
    Type: Ground
    Evolution: N/A
    Found: Diglett Cave (rare:both)
    Powers available: Slash (lvl 35), Earthquake (lvl 47)
    Notes:

52. Name: Meowth
    Type: Normal
    Evolution: Persian (lvl 28)
    Found: North of Vermillion (rare:blue, none:red)
    Powers available: Scratch, Growl, Bite (lvl 12), Pay Day (lvl 18), Screech (lvl 24)
    Notes:

53. Name: Persian
    Type: Normal
    Evolution: N/A
    Found:
    Powers available: Fury Swipes (lvl ?), Slash (lvl 51)
    Notes:

54. Name: Psyduck
    Type: Water
    Evolution: Golduck (lvl 33)
    Found: Safari Zone, fish with Super Rod, Seafoam Cave
    Powers available: Tail Whip (lvl 28), Disable (lvl 31)
    Notes:

55. Name: Golduck
    Type: Water
    Evolution: N/A
    Found:
    Powers available: Confusion (lvl 39), Fury Swipes (lvl 48), Hydro Pump (lvl 59)
    Notes:

56. Name: Mankey
    Type: Fighting
    Evolution: Pimeape (lvl 28)
    Found: North of Vermillion (none:blue, rare:red)
    Powers available: Scratch, Karate Chop (lvl 15), Fury Swipes (lvl 21), Focus Energy (lvl 27)
    Notes:

57. Name: Primape
    Type: Fighting
    Evolution: N/A
    Found:
    Powers available: Seismic Toss (lvl 37), Thrash (lvl 46)
    Notes:

58. Name: Growlithe
    Type: Fire
    Evolution: Arcanine (Fire Stone)
    Found: West of Lavender (none:blue, rare:red)
    Powers available: Bite, Roar, Ember (lvl 18), Leer (lvl 23), Take Down (lvl 30), Agility (lvl 39), Flamethrower (lvl 50)
    Notes:

59. Name: Arcanine
    Type: Fire
    Evolution: N/A
    Found:
    Powers available:
    Notes:

60. Name: Poliwag
    Type: Water
    Evolution: Poliwhirl (lvl 25), Poliwrath (Water Stone)
    Found: Fish in Pallet with Super Rod
    Powers available: Bubble, Tail Whip, Hypnosis (lvl 16), Water Gun (lvl 19), Doubleslap (lvl 35)
    Notes:

61. Name: Poliwhirl
    Type: Water
    Evolution: Polywrath (Water Stone)
    Found: Fish in enclosed pond in Vermillion
    Powers available: Doubleslap (lvl 26), Body Slam (lvl 33), Amnesia (lvl 41), Hydro Pump (lvl 49)
    Notes:

62. Name: Polywrath
    Type: Water Fighting
    Evolution: N/A
    Found:
    Powers available:
    Notes:

63. Name: Abra
    Type: Psychic
    Evolution: Kadabra (lvl 16), Alakazam (Trade)
    Found: North of Nugget Bridge
    Powers available: Teleport
    Notes: Don't even try to weaken it, just use a pokeball and hope you catch it.

64. Name: Kadabra
    Type: Psychic
    Evolution: Alakazam (Trade)
    Found: Mewtwo Cave
    Powers available: Confusion (lvl 16), Disable (lvl 20), Psybeam (lvl 27), Recover (lvl 31), Psychic (lvl 38), Reflect (lvl 42)
    Notes:

65. Name: Alakazam
    Type: Psychic
    Evolution: N/A
    Found:
    Powers available: See Kadabra
    Notes:

66. Name: Machop
    Type: Fighting
    Evolution: Machoke (lvl 28), Machamp (Trade)
    Found: Rock Tunnel (rare:both)
    Powers available: Karate Chop, Low Kick (lvl 20), Leer (lvl 25)
    Notes:

67. Name: Machoke
    Type: Fighting
    Evolution: Machamp
    Found: Victory Road (rare:both)
    Powers available: Focus Energy (lvl 36), Seismic Toss (lvl 44), Submission (lvl 52)
    Notes:

68. Name: Machamp
    Type: Fighting
    Evolution: N/A
    Found:
    Powers available: See Machoke
    Notes:

69. Name: Bellsprout
    Type: Grass Poison
    Evolution: Weepinbell (lvl 21), Victreebell (Leaf Stone)
    Found: Above Nugget Bridge
    Powers available: Vine Whip, Wrap (lvl 13), Poison Powder (lvl 15), Sleep Powder (lvl 18), Stun Spore (lvl 21)
    Notes:

70. Name: Weepinbell
    Type: Grass Poison
    Evolution: Victreebell (Leaf Stone)
    Found: East of Fuschia (rare:blue, none:red)
    Powers available: Stun Spore (lvl 23), Acid (lvl 29), Razor Leaf (lvl 38), Slam (lvl 49)
    Notes:

71. Name: Victreebell
    Type: Grass Poison
    Evolution: N/A
    Found:
    Powers available:
    Notes:

72. Name: Tentacool
    Type: Water Poison
    Evolution: Tentacruel (lvl 30)
    Found: Fish with Super Rod
    Powers available: Super Sonic (lvl 7), Wrap (lvl 13), Poison Sting (lvl 18), Water Gun (lvl 22), Constrict (lvl 27)
    Notes:

73. Name: Tentacruel
    Type: Water Poison
    Evolution: N/A
    Found:
    Powers available: Barrier (lvl 35), Screech (lvl 43), Hydro Pump (lvl 50)
    Notes:

74. Name: Geodude
    Type: Rock Ground
    Evolution: Graveler (lvl 24), Golem (Trade)
    Found: Mt. Moon Cave (rare:both)
    Powers available: Tackle, Defense Curl (lvl 11), Rock Throw (lvl 16), Self-Destruct (lvl 21)
    Notes:

75. Name: Graveler
    Type: Rock Ground
    Evolution: Golem (Trade)
    Found: Victory Road (rare:both)
    Powers available: Harden (lvl 29), Earthquake (lvl 36), Explosion (lvl 43)
    Notes:

76. Name: Golem
    Type: Rock Ground
    Evolution: N/A
    Found:
    Powers available: See Graveler
    Notes:

77. Name: Ponyta
    Type: Fire
    Evolution: Rapidash (lvl 40)
    Found: Mew Mansion (rare:both)
    Powers available: Ember, Tail Whip (lvl 30), Stomp (lvl 32), Growl (lvl 35), Fire Spin (lvl 39)
    Notes:

78. Name: Rapidash
    Type: Fire
    Evolution: N/A
    Found:
    Powers available: Take Down (lvl 47), Agility (lvl 55)
    Notes:

79. Name: Slowpoke
    Type: Water Psychic
    Evolution: Slowbro (lvl 37)
    Found: Safari Zone, Fish with Super Rod, Seafoam Caves
    Powers available: Disable (lvl 28), Headbutt (lvl 22), Growl (lvl 27), Water Gun (lvl 33),
    Notes:

80. Name: Slowbro
    Type: Water Psychic
    Evolution: N/A
    Found: Seafoam Caves
    Powers available: Amnesia (lvl 44), Psychic (lvl 55)
    Notes:

81. Name: Magnemite
    Type: Electric
    Evolution: Magneton (lvl 30)
    Found: Power Plant (common:both)
    Powers available: Tackle, Sonic Boom (lvl 21), Thundershock (lvl 25), Supersonic (lvl 29)
    Notes:

82. Name: Magneton
    Type: Electric
    Evolution: N/A
    Found: Power Plant (rare:both)
    Powers available: Thunder Wave (lvl 38), Swift (lvl 46), Screech (lvl 54)
    Notes:

83. Name: Farfetch'd
    Type: Normal Flying
    Evolution: N/A
    Found: Trade a Spearow for it in Vermillion
    Powers available: Peck, Growl, Leer (lvl 7), Fury Attack (lvl 15), Swords Dance (lvl 23), Agility (lvl 31), Slash (lvl 39)
    Notes:

84. Name: Doduo
    Type: Normal Flying
    Evolution: Dodrio (lvl 31)
    Found: West of Celadon (rare:both)
    Powers available: Peck, Growl (lvl 20), Fury Attack (lvl 24), Drill Peck (lvl 30)
    Notes:

85. Name: Dodrio
    Type: Normal Flying
    Evolution: N/A
    Found: Mewtwo Cave (rare:both)
    Powers available: Rage (lvl 39), Tri Attack (lvl 45), Agility (lvl 51)
    Notes:

86. Name: Seal
    Type: Water
    Evolution: Dewgong (lvl 34)
    Found: Seafoam Caves (common:both)
    Powers available: Growl (lvl 30)
    Notes:

87. Name: Dewgong
    Type:Water Ice
    Evolution: N/A
    Found:
    Powers available: Aurora Beam (lvl 35), Rest (lvl 44), Take Down (lvl 50), Ice Beam (lvl 55)
    Notes:

88. Name: Grimer
    Type: Poison
    Evolution: Muk (lvl 38)
    Found: Mew Mansion (common:blue, rare:red)
    Powers available: Poison Gas (lvl 30), Minimize (lvl 33), Sludge (lvl 37)
    Notes:

89. Name: Muk
    Type: Poison
    Evolution: N/A
    Found: Mew Mansion (rare:both)
    Powers available: Harden (lvl 45), Screech (lvl 53), Acid Armor (lvl 60)
    Notes:

90. Name: Shellder
    Type: Water
    Evolution: Cloyster (Water Stone)
    Found: Fish with Super Rod
    Powers available: Tackle, Withdraw, Supersonic (lvl 18), Clamp (lvl 23), Aurora Beam (lvl 30), Leer (lvl 39), Ice Beam (lvl 50)
    Notes:

91. Name: Cloyster
    Type: Water Ice
    Evolution: N/A
    Found:
    Powers available: Spike Cannon (lvl 50)
    Notes:

92. Name: Gastly
    Type: Ghost Poison
    Evolution: Haunter (lvl 25), Gengar (trade)
    Found: Pokémon Tower (common:both)
    Powers available: Lick, Confuse Ray, Night Shade
    Notes:

93. Name: Haunter
    Type: Ghost Poison
    Evolution: Gengar (trade)
    Found: Pokémon Tower (rare:both)
    Powers available: Hypnosis (lvl 29), Dream Eater (lvl 38)
    Notes:

94. Name: Gengar
    Type: Ghost Poison
    Evolution: N/A
    Found:
    Powers available: See Haunter
    Notes:

95. Name: Onix
    Type: Rock Ground
    Evolution: N/A
    Found: Rock Tunnel
    Powers available: Tackle, Screech, Bind (lvl 15), Rock Throw (lvl 19), Rage (lvl 25), Slam (lvl 33), Harden (lvl 43)
    Notes:

96. Name: Drowzee
    Type: Psychic
    Evolution: Hypno (lvl 26)
    Found: East of Vermillion (rare:both)
    Powers available: Hypnosis, Pound, Disable (lvl 12), Confusion (lvl 17), Headbutt (lvl 24)
    Notes:

97. Name: Hypno
    Type: Psychic
    Evolution: N/A
    Found:
    Powers available: Poison Gas (lvl 33), Psychic (lvl 37), Meditate (lvl 43)
    Notes:

98. Name: Krabby
    Type: Water
    Evolution: Kingler (lvl 28)
    Found: Fish with Super Rod (rare:both)
    Powers available: Bubble, Leer, Vice Grip (lvl 20), Guillotine (lvl 25)
    Notes:

99. Name: Kingler
    Type: Water
    Evolution: N/A
    Found:
    Powers available: Stomp (lvl 34), Crabhammer (lvl 42), Harden (lvl 49)
    Notes:

100. Name: Voltorb
    Type: Electric
    Evolution: Electrode (lvl 30)
    Found: Before Rock Tunnel, after Cerulean (Rare:Both)
    Powers available: Tackle, Screech, Sonic Boom (lvl 17), Self Destruct (lvl 22), Light Screen (lvl 29)
    Notes:

101. Name: Electrode
    Type: Electric
    Evolution: N/A
    Found: Power Plant (Rare:Both)
    Powers available: Swift (lvl 40), Explosion (lvl 50)
    Notes:

102. Name: Exeggute
    Type: Grass Psychic
    Evolution: Exeggutor (Leaf Stone)
    Found: Safari Zone (Varies:Both)
    Powers available: Barrage, Reflect (lvl 25), Leech Seed (lvl 28), Stun Spore (lvl 32), Poison Powder (lvl 37), Solar Beam (lvl 42), Sleep Powder (lvl 48)
    Notes:

103. Name: Exeggutor
    Type: Grass Psychic
    Evolution: N/A
    Found:
    Powers available: Stomp (lvl 28)
    Notes:

104. Name: Cubone
    Type: Ground
    Evolution: Marowak (lvl 28)
    Found: Pokémon Tower (Rare:Both)
    Powers available: Bone Club, Leer (lvl 25),
    Notes:

105. Name: Marowak
    Type: Ground
    Evolution: N/A
    Found: Victory Road (rare:both)
    Powers available: Focus Energy (lvl 33), Thrash (lvl 41), Bonemerang (lvl 48), Rage (lvl 55)
    Notes:

106. Name: Hitmonlee
    Type: Fighting
    Evolution: N/A
    Found: Fighting Dojo
    Powers available: Rolling Kick (lvl 33), Jump Kick (lvl 38), Focus Energy (lvl 43), Hi Jump Kick (lvl 48), Mega Kick (lvl 53)
    Notes:

107. Name: Hitmonchan
    Type: Fighting
    Evolution: N/A
    Found: Fighting Dojo
    Powers available: Fire Punch (lvl 33), Ice Punch (lvl 38), Thunmder Punch (lvl 43), Mega Punch (lvl 48), Counter (lvl 53)
    Notes:

108. Name: Lickitung
    Type: Normal
    Evolution: N/A
    Found: Trade a Slowbro for one west of Fuschia
    Powers available: Stomp (lvl 7), Disable (lvl 15), Defense Curl (lvl 23), Slam (lvl 31), Screech (lvl 39)
    Notes:

109. Name: Koffing
    Type: Poison
    Evolution: Weezing (lvl 35)
    Found: Mew Mansion (rare:blue, common:red)
    Powers available: Sludge (lvl 32)
    Notes:

110. Name: Weezing
    Type: Poison
    Evolution: N/A
    Found: Mew Mansion (rare:both)
    Powers available: Smoke Screen (lvl 39), Self Destruct (lvl 43), Haze (lvl 49), Explosion (lvl 48)
    Notes:

111. Name: Rhyhorn
    Type: Ground Rock
    Evolution: Rhydon  (lvl 42)
    Found: Safari Zone (Varies:Both)
    Powers available: Stomp (lvl 30), Tail Whip (lvl 35), Fury Attack (lvl 40)
    Notes:

112. Name: Rhydon
    Type: Ground Rock
    Evolution: N/A
    Found: Mewtwo Cave (rare:both)
    Powers available: Horn Drill (lvl 48), Leer (lvl 55), Take Down (lvl 64)
    Notes:

113. Name: Chansey
    Type: Normal
    Evolution: N/A
    Found: Safari Zone (rare:both), also in Mewtwo Cave (very rare:both)
    Powers available: Pound, Double Slap, Sing (lvl 24), Growl (lvl 30), Minimize (lvl 38), Defense Curl (lvl 44), Light Screen (lvl 48), Double Edge (lvl 54)
    Notes:

114. Name: Tangela
    Type: Grass
    Evolution: N/A
    Found:
    Powers available: Constrict, Absorb (lvl 29), Poison Powder (lvl 32), Stun Spore (lvl 36), Sleep Powder (lvl 39), Slam (lvl 45), Growth (lvl 49)
    Notes:

115. Name: Kangaskhan
    Type: Normal
    Evolution: N/A
    Found: Safari Zone (Rare:Both)
    Powers available: Bite (lvl 26), Tail Whip (lvl 31), Mega Punch (lvl 36), Leer (lvl 41), Dizzy Punch (lvl 46)
    Notes:

116. Name: Horsea
    Type: Water
    Evolution: Seadra (lvl 32)
    Found: Fish with Super Rod
    Powers available: Bubble, Smoke Screen (lvl 19), Leer (lvl 24), Water Gun (lvl 30)
    Notes:

117. Name: Seadra
    Type: Water
    Evolution: N/A
    Found:
    Powers available: Agility (lvl 41), Hydro Pump (lvl 52)
    Notes:

118. Name: Goldeen
    Type: Water
    Evolution: Seaking (lvl 33)
    Found: Fish with Super Rod
    Powers available: Peck, Tail Whip, Supersonic (lvl 19), Horn Attack (lvl 24), Fury Attack (lvl 30)
    Notes:

119. Name: Seaking
    Type: Water
    Evolution: N/A
    Found: Fish with Super Rod in Fuschia (rare)
    Powers available: Waterfall (lvl 39), Horn Drill (lvl 48), Agility (lvl 54)
    Notes:

120. Name: Staryu
    Type: Water
    Evolution: Starmie (Water Stone)
    Found: Seafoam Cave (rare:both)
    Powers available: Water Gun (lvl 17), Harden (lvl 22), Recover (lvl 27), Swift (lvl 32), Minimize (lvl 37), Light Screen (lvl 42), Hydro Pump (lvl 47)
    Notes:

121. Name: Starmie
    Type: Water Psychic
    Evolution: N/A
    Found:
    Powers available:
    Notes:

122. Name: Mr Mime
    Type: Psychic
    Evolution: N/A
    Found: Trade an Abra for it at exit of Diglett Cave
    Powers available: Confusion, Barrier, Light Screen (lvl 23), Doubleslap (lvl 31), Meditate (lvl 39), Substitute (lvl 47)
    Notes:

123. Name: Scyther
    Type: Bug Flying
    Evolution: N/A
    Found: Safari Zone (varies:red only, also in Game Corner:red only)
    Powers available: Leer (lvl 17), Focus Energy (lvl 20), Double Team (lvl 24), Slash (lvl 29), Swords Dance (lvl 35), Agility (lvl 42)
    Notes:

124. Name: Jynx
    Type: Psychic Ice
    Evolution: N/A
    Found: Trade a Poliwhirl for it in Misty's Town
    Powers available: Sing (lvl 15), Doubleslap (lvl 23), Ice Punch (lvl 31), Meditate (lvl 39), Blizzard (lvl 47)
    Notes:

125. Name: Electabuzz
    Type: Electric
    Evolution: N/A
    Found: Power Plant (rare:red only)
    Powers available: Thundershock (lvl 34), Screech (lvl 37), Thunderpunch (lvl 42), Light Screen (lvl 49), Thunder (lvl 54)
    Notes:

126. Name: Magmar
    Type: Fire
    Evolution: N/A
    Found: Mew Mansion (rare: blue only)
    Powers available: Ember, Leer (lvl 36), Confuse Ray (lvl 39), Fire Punch (lvl 43), Smoke Screen (lvl 48), Smog (lvl 52), Flame Thrower (lvl 55)
    Notes:

127. Name: Pinsir
    Type: Bug
    Evolution: N/A
    Found: Game Corner (blue) Safari Zone (rare:blue, none:red)
    Powers available: Seismic Toss (lvl 25), Guillotine (lvl 30), Focus Energy (lvl 36), Harden (lvl 43), Slash (lvl 49), Swords Dance (lvl 54)
    Notes:

128. Name: Taurus
    Type: Normal
    Evolution: N/A
    Found: Safari Zone (Area 2?) (Rare:Both)
    Powers available: Stomp (lvl 21), Leer (lvl 35), Rage (lvl 44), Take Down (lvl 51)
    Notes:

129. Name: Magikarp
    Type: Water
    Evolution: Gyrados (lvl 20)
    Found: Mt. Moon Pokecenter (man sells for $500)
    Powers available: Splash, Tackle (lvl 15)
    Notes: Don't waste the $500 on it here, just get one later for the cost of a pokeball by fishing, unless you wanna spend extra $$)

130. Name: Gyrados
    Type: Water Flying
    Evolution: N/A
    Found:??
    Powers available: Bite (lvl 20), Dragon Rage (lvl 25), Leer (lvl 32), Hydro Pump (lvl 41), Hyper Beam (lvl 52)
    Notes: Who knew the Magikarp would turn out to be this good?

131. Name: Lapras
    Type: Water Ice
    Evolution: N/A
    Found: Employee in Silph gives you one
    Powers available: Sing (lvl 16), Mist (lvl 20), Body Slam (lvl 25), Confuse Ray (lvl 31), Ice Beam (lvl 38), Hydro Pump (lvl 46)
    Notes:

132. Name: Ditto
    Type: Normal
    Evolution: N/A
    Found: East of Fuschia (rare:both)
    Powers available: Transform, See notes
    Notes: As soon as a Ditto enters battle, it copies the form of whatever it is fighting, gaining it's powers. The level of the Ditto doesn't change though. For example, if you send a lvl 20 Ditto to battle a lvl 6 Pidgy, your Ditto will transform into a lvl 20 Pidgy with the exact same powers as the Pidgy you are fighting.

133. Name: Eevee
    Type: Normal
    Evolution: Vaporeon (Water Stone), Flareon (Fire Stone), Jolteon (Thunder Stone)
    Found: Mansion in Celadon
    Powers available: Tackle, Sand Attack, Quick Attack (lvl 27), Tail Whip (lvl 31), Bite (lvl 37), Take Down (lvl 45)
    Notes:

134. Name: Vaporeon
    Type: Water
    Evolution: N/A
    Found:
    Powers available: Quick Attack (lvl 27), Water Gun (lvl 31), Tail Whip (lvl 37), Bite (lvl 40), Acid Armor (lvl 42), Haze (lvl 44), Mist (lvl 48), Hydro Pump (lvl 54)
    Notes:

135. Name: Jolteon
    Type: Electric
    Evolution: N/A
    Found:
    Powers available: Quick Attack (lvl 27), Thundershock (lvl 31), Tail Whip (lvl 37), Thunder Wave (lvl 40), Agility (lvl 44), Pin Missle (lvl 48), Thunder (lvl 54)
    Notes:

136. Name: Flareon
    Type: Fire
    Evolution: N/A
    Found:
    Powers available: Quick Attack (lvl 27), Ember (lvl 31), Tail Whip (lvl 37), Bite (lvl 40), Leer (lvl 42), Fire Spin (lvl 44), Rage (lvl 48), Flamethrower (lvl 54)
    Notes:

137. Name: Porygon
    Type: Normal
    Evolution: N/A
    Found: Game Corner (both)
    Powers available: Tackle, Sharpen, Conversion, Psybeam (lvl 23), Harden (lvl 28), Agility (lvl 35), Tri Attack (lvl 42)
    Notes:

138. Name: Omanyte
    Type: Rock Water
    Evolution: Omastar (lvl 40)
    Found: Give the Helix Fossil to Lab in Cinnabar
    Powers available: Horn Attack (lvl 34), Leer (lvl 39)
    Notes:

139. Name: Omastar
    Type: Rock Water
    Evolution: N/A
    Found:
    Powers available: Spike Cannon (lvl 46), Hydro Pump (lvl 53)
    Notes:

140. Name: Kabuto
    Type: Rock Water
    Evolution: Kabutops (lvl 40)
    Found: Give the Dome Fossil to Lab in Cinnabar
    Powers available: Absorb (lvl 34), Slash (lvl 39)
    Notes:

141. Name: Kabutops
    Type: Rock Water
    Evolution: N/A
    Found:
    Powers available: Leer (lvl 46), Hydro Pump (lvl 53)
    Notes:

142. Name: Aerodactyl
    Type: Rock Flying
    Evolution: N/A
    Found: Give the Old Amber to Lab in Cinnabar
    Powers available: Super Sonic (lvl 33), Bite (lvl 38), Take Down (lvl 45), Hyper Beam (lvl 54)
    Notes:

143. Name: Snorlax
    Type: Normal
    Evolution: N.A
    Found: Sitting around (there 2 total, you must fight at least one to finish the game)
    Powers available: Rest, Body Slam (lvl 35), Harden (lvl 41), Double Edge (lvl 48), Hyper Beam (lvl 56)
    Notes:

144. Name: Articuno
    Type: Ice Flying
    Evolution: N/A
    Found: Seafoam Caves (unique:both)
    Powers available: Blizzard (lvl 51), Agility (lvl 55), Mist (lvl 60)
    Notes:

145. Name: Zapdos
    Type: Electric Flying
    Evolution: N/A
    Found: Power Plant (Unique:both)
    Powers available: Thundershock, Quick Attack, Thunderwave, Thunder (lvl 51), Agility (lvl 55), Light Screen (lvl 60)
    Notes:

146. Name: Moltres
    Type: Fire Flying
    Evolution: N/A
    Found: Victory Road (unique:both)
    Powers available: Leer (lvl 51), Agility (lvl 55), Sky Attack (lvl 60)
    Notes:

147. Name: Dratini
    Type: Dragon
    Evolution: Dragonair (lvl 30)
    Found: Fish in Safari Zone with Super Rod, also in Game Corner
    Powers available: Wrap, Thunder Wave (lvl 10), Agility (lvl 20), Slam (lvl 30)
    Notes:

148. Name: Dragonair
    Type: Dragon
    Evolution: Dragonite (lvl 55)
    Found:
    Powers available: Dragon Rage (lvl 45), Hyper Beam (lvl 55)
    Notes:

149. Name: Dragonite
    Type: Dragon
    Evolution: N/A
    Found:
    Powers available:
    Notes:

150. Name: Mewtwo
    Type: Psychic
    Evolution: N/A
    Found: Mewtwo Cave (unique)
    Powers available: Confusion, Disable, Swift, Barier (lvl 63), Psychic (lvl 66), Recover (lvl 70), Mist (lvl 75), Amnesia (lvl 81)
    Notes:

2.2 Getting the Hidden Pokemon

Pikachu:
    He isn't hidden just very rare, please don't e-mail me any more about the stupid little electric rat, just fight a lot in the Viridian Forest, you'll see one eventually.

Farfetch'd:
    Trade a Sperow for it in Vermillion.

Mr. Mime:
    Trade an Abra for it at the exit of the Diglett tunnel.

Eevee:
    Go in the back of the mansion in Celadon. Go up the stairs and snag an Eevee.

Jolteon/Flareon/Vaporeon:
    Use the appropriate stone on the Eevee. You must trade or bein a new game to be able to possess all three.

Hitmonchan/Hitmonlee:
    Fight in the 'Fighting' gym in the town with Sabrina (Marsh Badge and Sliph scope town, can't remember name, sorry). Defeat all the trainers there, and you will be given the choice between a Hitmonlee, and a Hitmonchan.

Zapdos:
    Fight him at the very end of the Power Plant. Take a strong rock pokemon, and wear him down as much as possible, as well as give him paralysis, and put it to sleep if at all possible. You only get one shot, so don't blow it.

Snorlax:
    If you just sit there, it will put itself to sleep, use this opportunity to bring it below 1/2 hp, then capture it. You have to fight it to proceed, so it really isn't hidden.

Articuno:
    Solve some fairly easy puzzles to gain access to the bird in the Seafoam Caves, then when fighting it, put it to sleep and try to paralyze it. Then, after it is weakened, you should be able to catch it.

Moltres:
    Find the Moltres partway through Victory Road. Use a rock pokémon to battle this guy. Just smack away at it, then switch to a ghost or psychic pokémon to put it to sleep before you catch it. This shouldn't be too hard to do, but you may wish to come back after the cave is cleared out.

Mewtwo:
    After you defeat Gary for the last time, this area opens up just to the northwest of Cerulean. Go through the Mewtwo cave and fight the Mewtwo. If you still have the Master Ball, go ahead and use it to capture the Mewtwo, otherwise, put it to sleep immediately, and then weaken it until it can be caught with an ultra ball.

2.4    Monster Abilities (some are from memory, tell me if I'm wrong, and I'll finish this much later, when I finish the pokemon list, so don't bug me about it, thanks).

Ability: Type
Description
Notes: (if any)

Bite: Normal
Strong Attack
Note: May cause enemy to 'flinch' and skip their attack (only if bite hits before enemy attacks)

Confusion: Psychic
Psychic power unleashed
Note: May confuse the enemy

Defense Curl: Normal
Raise your pokemon's defense

Disable: Psychic
Nullifies the use of an ability

Double Slap: Normal
Multiple attacks in a row

Gust: Normal
Basic Attack

Growl: Normal
Drops enemy attack power

Harden: Normal
Raise your pokemon's defense

Horn Attack: Normal
Ram enemy with horns

Hyper Fang: Normal
Strong Attack
Note: May cause enemy to 'flinch' and miss their attack (only if Hyper Fang hits before they attack)

Leech Life: Bug
Drain some hp from enemy to your Pokemon

Leech Seed: Grass
Some hp each turn is transferred from the enemy, to your Pokemon

Leer: Normal
Drops enemy defense

Pay Day: Normal
Knock coins loose from enemy
Note: You will earn money cumulatively each time you use this attack

Peck: Flying
Basic Attack

Poison Powder: Poison
Poison enemy

Poison Sting: Poison
Basic Attack
Note: This will sometimes poison the enemy

Pound: Normal
Basic Attack

Quick Attack: Normal
A quick strike against the enemy
Note: This attack will always go first, regardless of agility, unless the enemy uses Quick Attack as well.

Razor Leaf: Grass
A tornado of sharp leaves fill the air
Note: This attack has a 100% critical hit rate (if the attack hits).

Rock Toss: Rock
Throw Rocks at an enemy
Note: Lower Accuracy than most other attacks.

Sand Attack: Normal
Lowers enemy accuracy

Scratch: Normal
Basic Attack

Self-Destruct: Normal
Untested as of yet

Sing: Normal
Puts enemy to sleep
Note: Excellent to use when capturing weak creatures

Slash: Normal
Strong, clawed attack
Note: 100% Critical hit rate

Sleep Powder: Normal
Puts enemy to sleep
Note: Excellent to use when capturing weak creatures

Splash: Water
Flop around in the water

String Shoot: Normal
Lowers enemy speed

Stun Spore: Normal
Paralyzes enemy

Supersonic: Normal
Confuses enemy

Tackle: Normal
Basic Attack

Thundershock: Lightning
Lightning Bolt
Note: May paralyze enemy

Thunder Wave: Lightning
Electrically induced paralysis

Twin Needle: Normal
Untested as of yet

Vine Whip: Grass
A vine strikes the enemy

Wrap: Normal
Hold an enemy prone while inflicting damage each round

3.1

Author's note: I'll be doing this in more depth later. Live with it for right now!

    Pallet-Viridian:
        Items:
            Potion
    Not much happens in this sleepy burgh. Get your pokemon and duel Gary. Gary always chooses the pokemon that is good against yours, so win if you can, but don't sweat it if you don't. Go up through route 1, fighting pokemon and earning levels, returning to your house if your pokemon is hurt. Once you make it to Viridian Town, you have to find a parcel for Prof Oak. Go back to Pallet and follow Oak's instructions, then head back to Viridian. Fight a lot now and get a Rattata and Pidgy, as well as going to the left of the town (towards the Pokemon League) a little bit (dont go further than the grassy are yet) and catch a Spearow. Once your pokemon reach about level 9, go to the Pokemon League. Gary should challenge you, take care of him, and then go back to town and into Viridian Forest.

    Viridian Forest-Brock:
        Items:
            Pokeball
            Potion x 2
            Antidote
            TM 34
            BOULDERBADGE
    This area is extremely easy and a great place to earn levels. Get a lot of levels for your first pokemon here, as well as gaining some for the others. Make sure that you catch a Pikachu here. They are well worth the effort. You meet other trainers, but they are all (every trainer in the game so far, excluding bosses) pushovers. Make sure that you find the potion hidden next to the trainer that talks about the 'things I dropped' after you beat him. Once you are in Pewter, go challenge Brock at the gym. Depatch his two pokemon with your main one (bulbasaur's vine whip kills each in one hit), and get his badge.

    Brock-Mt. Moon:
           Items:
                Potion x 2
                TM 12
                Ether
                Moon Stone
                HP Up
                Rare Candy
                Escape Rope

    Lots of trainers in this area, but a strong Spearow should have no problems. Try to evolve your main pokemon to its next form by now. Once you reach the first grass, find and capture a Jigglypuff, they are well worth the effort, as that they can put things to sleep, so they can't escape from your pokeballs. You might want to bypass the man selling the Magikarp at the Pokecenter, as that I haven't found it to be useful yet (I'll change later if it becomes good). Don't use plant enemies in Mt. Moon Cave! Zubats are annoying, drain a fair amount of life from them, but otherwise aren't too tough. Watch out for the trainer with the clefairy, if it puts your strong monsters to sleep, it can do some serious damage. Make certain to catch a Geodude for later and grab the ultra rare clefairy, it is extremely useful. Whatever you do, don't miss the Moon Stone (near last stairway down), you need it to evolve your Jigglypuff, or Clefairy. Watch out for the Team Rocket guy with the Raticate, but he shouldn't be a problem if you have a Spearow with Fury Attack, or your main monster is strong enough.

    Cerulean City- Vermillion
        Items:
            TM 04
            Nugget
            TM 45
            TM 19
            SS Ticket

    Be sure to go straight east when you exit Mt. Moon to get the TM 04. Get an Ekans or Sandshrew in the grassy area, and build up a Pikachu (you did get one, right?) for the fight with Misty. After recieving the Cascade Badge, go out of town and meet a squadron of Team Rocket, as well as your rival Gary. You shouldn't have any problems here, but you never know. Catch an Abra for its Teleport ability. You have to just use a pokeball on them when you see them, though. They will run away immediately if you don't catch them right off. After helping Bill, exit and re-enter his house and check the PC for some data on the Eevee and its evolutions. If you can't figure out the puzzle with Bill, you should be dragged into the street and shot, plain and simple. On the way to Vermillion, be sure to snag a Meowth or a Mankey. The Meowth can earn money for you, and the Mankey is just a fairly good fighter.

SS Anne-Lt. Surge
    Items:
        Itemfinder
        Escape Rope
        TM 44
        TM 08
        Ether
        Max Ether
        Max Potion
        Great Ball
        Rare Candy
        HM 01
        THUNDER BADGE
        Bike Voucher
        Bicycle
        Old Rod
        HM 05
        Moon Stone
        TM 42
        Old Amber
        HP Up

    Be very sure to snag the Bike Voucher and go get the Bike, as well as trading for the Mr. Mime at the end of the Diglett tunnel, and the Farfetched in Vermillion. If you have a strong grass pokemon, get it some massive levels in the Diglett cave by using Vine Whip or Razor Leaf on the Digletts. Watch out for the Dugtrios, though, they range in levels from 29-31, and are quite dangerous at this point in time. You get to fight a horde of trainers on the SS Anne, so bring a grass and/or lightning type to fight the water ones, a rock type to fight the fire ones (there are about 4) and some other basic types to take care of Gary after you clean up the ship. There is another hard puzzle (sarcasm) in helping the Captain, but you get a HM out of it. After you leave the SS Anne, head east to fight more trainers, capture a drowzee, and get the Itemfinder from Prof Oak's Aid. Go back to Vermillion, and take care of Surge (get to the gym by using Cut from the HM) by using a Geodude, Sandshrew, or any other ground type pokemon you have. If you haven't done so yet, now would be a good time to gain your Magikarp up to level 20, and make it into a powerful water type fighter. Before you go onto the next area, get all your pokemon up levels in the Diglett Cave. The Digletts are wonderful guys to get experience from, as that they are fairly weak, and they only have one dangerous attack, Dig. Be sure to backtrack and get the last 5 items on the list by using Cut in the starting areas of the game.

Rock Tunnel-Pokemon Tower:
    Items:
        TM 30
        Escape Rope
        Elixer
        Awakening
        HP Up
*Sorry, my item list is hiding from me at the moment, I'll get it up this weekend though*

    Rock Tunnel is quite dangerous. Be sure to snag a Voltorb before heading in. Bring lots of potions, a lot of water and grass type pokemon, and pokemon that have a lot of HP, such as Wigglytuffs or Clefables. The pokemaniacs will do some heavy damage with their psychic attacks, and the constant battles with Zubats and rock creatures will wear you down even more. Just be well prepared for anything and everything. After getting to Lavender, head west to reach Celadon. Be sure to snag a Growlithe/Vulpix on the way over. In Celadon, go on a shopping spree for evolution stones and other good stuff. Be sure to get the Eevee, and to give the girl at the top of the department store all three drinks. Buy an extra bottle of water before you leave also. Head west of Celadon really quick, and snag a Doduo, and the Fly HM. Then, head to the southwest corner of the city and face off with Erika. Bring a fire (you did catch the Growlithe/Vulpix, right?), a Zubat or Paras (anything with a bug attack actually), and a psychic Pokemon, as well as any pokemon that has cut. With those first three, you should be able to cleave through Erika's trainers and add another badge to your jacket. Go to Game Corner, but don't waste a lot of time there, it isn't worth it to try and win at the slot machines. Talk to the Team Rokcet guy standing in front of the poster. Get rid of him, and push the button under the poster. The area under Gamer Corner is long, and gets boring, but it isn't too tough, just bring strong pokemon, and save one or two for the showdown with Giovanni (Team Rocket's Leader) at the end. Head back to Pokemon Tower, but first, grab a psychic pokemon to deal with ghosts. Go on in, and fight Gary again! Dispose of him, and head on up, catching a Cubone and Gastly along the way, as well as dealing with the channelers. You will fight a Marowak ghost on the way up, and soon after, you will find more members of Team Rocket. Deal with them, and rescue Mr. Fuji. He gives you the Pokeflute, and off you go!

Saffron-Safari Zone:
    Items:
*See note above*

    Go through any of the guard posts by giving the guards water, and you arrive in Saffron. First, head to the Training Dojo and use a psychic pokemon to clean it out and take your reward of a new pokemon. Then, head into Silph Co., as you wander around, be sure to find the employee who gives you the Lapras, as well finding both the key to unlock all the doors, and the area where you can rest. Experiment with the teleporters until you find Gary. He is beginning to become annoying, but he has yet to be truly dangerous. Polish off Gary, and continue on to fight Giovanni again. Take him out like yesterday's garbage, and get the master ball from the head of Silph. Leave Silph, and go to the house that was blocked earlier in the northwest. Give the girl that copies what you say (oh boy, the Hero talks!) a Pokedoll and she'll reward you with the Mimic TM. Head back to the two gyms, and enter the psychic gym. Bring a grass pokemon to deal with the Slowpokes and Slowbros, but don't use it against the actual psychic pokemon. This is a rough gym, and Sabrina isn't easy to beat. You might need several tries to clear it out, as that there are few things that take little damage from psychic attacks. Get the Marsh Badge, and return to Lavender. Go south of Lavender, fighting fishermen along the way. Use the Pokeflute to wake the Snorlax, and catch it afterwards. Continue south and be sure to grab the super rod from the fishing master's brother, and go catch a Tentacool, Goldeen, and Krabby right outside his house. You can also return to Pallet and catch a Poliwag if you want. Continue south, and then west, fighting Bird Catchers, and Beauties and other trainers. The Safari Zone is a nightmare, but there are some tricks to make catching rare Pokémon easier. See below for the trick. Go to the secret house, and get the TM for Surf, and teach it to a water Pokémon. Re-enter the Safari Zone, and return to the secret house quickly by using Surf in the first area. Search around until you find Slowpoke's Golden Teeth. Return them to him to get another HM.

Power Plant-Mew Mansion
    Items:
*See note above*

    The power plant is north of the first enterence to Rock Tunnel. Bring a Pokémon that has Surf to get there, a strong Rock or Ground type Pokémon, and a Pokémon that can put other Pokémon to sleep. The Power Plant itself isn't too rough, just be careful of the lvl 40 voltorbs that you fight when you search certain Pokéballs. If you have the blue version of the game, be certain to catch an Electabuzz, tough luck if you have the blue version, you get to fight Raichus instead. Continue through the Power Plant as you would any other stage, until you see a Pokémon just sitting there. Put your Rock Pokémon in front, save the game, and capture the legenday Zapdos.Head south and west from Fuschia by using Surf and go to the Seafoam caves. Search around in there (you need Strength to get everywhere) until you catch a Slowbro, a Staryu, and the only Articuno. After that, keep heading west until you reach Cinnebar Island. Once there, cash in your Old Amber and Fossil for two extinct Pokémon at the lab, and head into the Mew Mansion in the northwest corner of the island. Go through the mansion with a psychic pokémon, catching a Grimer, Koffing, and Ponyta, and learning the story of the Mew and Mewtwo. The switches that open and close the doors are located on statues of the Mews/Mewtwos. At the very end of the mansion, is the Secret Key, which opens the last two gyms.

Blaine-End
    Items:
   *See note above*

    If you really don't want to fight Blaine's minions, just correctly answer the questions at each of the little desk thingys. Finish off Blaine, and return to Viridian City to the locked Pokémon gym. Go through the gym with a water or grass pokémon and take care of Giovanni once and for all. Then heal your pokémon, and head to Pokémon League HQ. You'll meet Gary again, at the same place where you fought him the second time. Take care of Gary, and go heal your pokémon again, and invest in potions, revives and ethers. Victory Road, after the Pokémon League HQ, is a long and painful cave. You need Strength to get through, and the trainers are dangerous enough to force you to not try and gain levels off of them. Be sure to catch the Moltres in Victory Road. It is the last of the Legendary birds. After Victory Road, you face the Elite Four, see the boss section for details, and you must face Gary, who defeated them before you. Note that you cannot return to a Pokémon center after beginning to fight the Elite Four. Bring healing items just in case. After you defeat Gary, you take your place in the Pokémon Hall of Fame!

Life after the End:
    Items:
        *See Notes above*

    Wait for the credits to end, and for the screen to display 'the end'. Then, press the 'a' button and the game will save in Pallet. You can then fight the Elite Four again, for more money and experience, or you can hunt down the extrordinary Mewtwo. For the Mewtwo, reuturn to Cerulean, and head northwest, then curve back to the south. Surf across the little river, and enter the Mewtwo Cave. In here, you will find many pokémon that aren't found anywhere else in the world (in the wild at least). Go through the cave and find the Mewtwo, and catch it to complete your collection of 150 pokémon. Return to the mansion in Celadon for a special diploma.

4.1  Bosses
    Gary (1st):
        Lvl5 Starting Pokemon (the type that yours is weak against)
            Not too hard, just slug it out and you should win, but if his pokemon attacks you instead of growling or tail whipping constantly, you've got a tough fight. *Gary Note* Depending on what you choose, he gets different Pokémon throughout the game. He will also choose (eventually) a pokémon of similar type as your starting one (Exeggute, Growlithe, or Gyarados), and one that yours is strong against (from the same list). I chose the Bulbasaur, so adjust later Gary battles accordingly (for example, if you chose Charmander, change all instances of Exeggutes in Gary battles to Growlithes). The levels remain the same.

    Gary (2nd):
        Lvl9 Pidgy
        Lvl9 Starting Pokemon
            Too easy, especially if you have a high level Rattata, Pidgy, and/or Spearow. Only thing to watch out for is his Pidgy getting rid of your Pokemon's accuracy, and if you want to use your original Pokemon against his original, be extremely careful of its new attack if he has a Charmander of Squirtle, it may be able to kill your Pokemon in one hit.

      Brock:
        Lvl12 Geodude
        Lvl14 Onix
            This guy is also easy if you have your main pokemon on a fairly high level. If you don't, then avoid using the air pokemon and use Rattata, or a bug that you caught in Viridian Forest. Don't even let a Pikachu attack though, they will do absoluetely zero damage unless it is strong enough to have a non-lightning attack. Shouldn't be too hard of a fight. If you have Squirtle with Bubbles, or Bulbasaur with Vine Whip, Brock will be a piece of cake.

    Misty
        Lvl18 Staryu
        Lvl20 Starmie
            Misty is kind of rough, but a high level Pikachu (about 20) shouldn't have any problems with her. Sorry, I forgot to write down the Pokemon levels, I'll find them out later. The Starmie could be a problem, though, because it uses Tackle continously, and Misty will use an X Defend on it. Other than that, just use your Pikachu and kick her tail to get the Cascade Badge.

    Gary (3rd)
        Lvl 18 Pidgeotto
        Lvl 15 Abra
        Lvl 15 Rattata
        Lvl 15 Starting Pokemon (class 2)
            Other than the Pidgeotto, this is just a plain Gary battle. This one is even simpler than most, because you fight him when you first try to go to another area, so all your pokemon should be at full life.

    Gary (4th)
        Lvl 19 Pidgeotto
        Lvl 16 Raticate
        Lvl 18 Kadabra
        Lvl 20 Starting Pokemon (class 2)
            You may wish to fight this Gary before the other trainers on the SS Anne. He shouldn't be too tough, though. Use a Pikachu to slaughter the Pidgeotto, and your own Raticate against his. Against the Kadabra, use something strong with Quick Attack, and use whatever you have that is good against his final monster.

    Lt. Surge
        Lvl 21 Voltorb
        Lvl 18 Pikachu
        Lvl 24 Raichu
            Use a Geodude here and you will have no problems at all. The Geodude will not be affected by any of his thunder attacks, and you will cruise right through Surge with no problem whatsoever.

    Gary (5th)
        Sorry, I lost my notes on him. Normal Gary battle, nothing special, he has the pokémon type that is the same as yours here though. Gary is waiting for you in Pokémon Tower.

     Erika
        Lvl 29 Victreebell
        Lvl 24 Tangela
        Lvl 29 Vileplume
        I'm pretty sure she has a couple more, but I'm not certain...
            Erika should be a pushover if you've gotten your Vulpix/Growlithe up to par with the rest of your pokémon. A psychic pokémon will also deal with her without a problem. Watch out for her binding attacks as they will immobilize and sap the hp of your pokémon fast. Don't go into this battle with a bug or rock type pokémon though.

    Gary (6th)
        No notes on this Gary either. He did have a Gyarados against me though. You find this one in Silph.

    Sabrina
        Lvl 38 Kadabra
        Lvl 37 Mr. Mime
        Lvl 38 Venomoth
        Lvl 43 Alakazam
            Sabrina is probably one of the most dangerous gym leaders, if not the most dangerous. Go into this battle very cautiously, as your pokémon may take a load of damage in addition to being confused. No matter what, don't use a grass pokémon or a fighting type, unless it can go before Sabrina's creatures. Other than that, any other pokémon with high hp and attack power should be fine.
 

    Koga
        Lvl 37 Koffing
        Lvl 39 Muk
        Lvl 37 Koffing
        Lvl 43 Weezing
            Koga is a joke. Bring your Kadabra or Mr. Mime here and cut through his poison pokémon like a hot knife through butter. This battle should be the easiest in awhile.

    Blaine
        Lvl 42 Growlithe
        Lvl 40 Ponyta
        Lvl 42 Rapidash
        Lvl 47 Arcanine
            Blaine shouldn't be too tough as long as you've already been through and gotten the pokémon from Seafoam caves. Use one of the pokémon that has water gun to make this battle go much faster and easier. To make this battle truly simple, use a Dragonair (you should have one by now) with Surf.

    Giovanni (3rd)
        Lvl 45 Rhyhorn
        Lvl 42 Dugtrio
        Lvl 43 Nidoqueen
        Lvl 45 Nidoking
        Lvl 50 Rhydon
            At this point, you should definately have a water or grass pokémon in your main party. Use it to clear out Giovanni's guys. Be careful on the Ryhdon though. Have a backup grass/water pokémon in case it successfully uses Fissure. Of course, you could just take a Flying pokémon and not worry about Fissure (or the Dugtrio's Dig).

    Gary (7th)
        Aiee! No notes... *sigh* oh well... Gary is waiting for you near Pokémon league HQ and is almost identical to the last one that you fight.

    Elite Four
        These guys can be quite dangerous, but usually aren't too much of a problem. Be sure to bring in a Grass, Psychic, and Ice Pokémon to fight them.

    Elite Four: Lorelei
        Lvl 54 Dewgong
        Lvl 53 Cloyster
        Lvl 54 Slowbro
        Lvl 56 Jynx
        Lvl 56 Lapras
            For being the first, she is one of the toughest in the Elite Four. Use a grass pokémon to deal with almost everything. Be especially careful of the Jynx though, as it is rarely killed in a single it, whereas everything else should die from one Razor Leaf.

    Elite Four: Bruno
        Lvl 53 Onix
        Lvl 55 Hitmonchan
        Lvl 55 Hitmonlee
        Lvl 56 Onix
        Lvl 58 Machamp
            Use a psychic Pokémon and you shouldn't have any problems. The Hitmonchan could be dangerous, just because it has elemental attacks, but by far, Bruno is the easiest of all the Elite Four. If you want to, you could also use a Grass Pokémon to deal with it.

    Elite Four: Agatha
        Lvl 56 Gengar
        Lvl 56 Golbat
        Lvl 55 Haunter
        Lvl 58 Arbok
        Lvl 60 Gengar
            Here's where your Psychic pokémon shines. Use Psybeam or Psychic to clear out Agatha. Be very careful of the ghosts though, as their confusion attacks can hamper your own pokémon for awhile. The Arbock and Zubat should present almost no problem at all though.

    Elite Four: Lance
        Lvl 58 Gyarados
        Lvl 58 Dragonair
        Lvl 58 Dragonair
        Lvl 56 Aerodactyl
        Lvl 60 Dragonite
            If you have an Articuno or any Pokémon really with Blizzard, then you shouldn't have too many problems, otherwise, prepare for a hard fight. Every one of these Pokémon can use Hyperbeam and has a large number of HP. Lance is the most dangerous trainer for the unprepared in the game.

    Gary (Final)
        Lvl 61 Pidgeot
        Lvl 59 Alakazam
        Lvl 61 Rhydon
        Lvl 61 Exeggutor
        Lvl 63 Gyarados
        Lvl 65 Charizard
            As with all Gary's, this is a mismatch of Pokémon that you need to just match your strengths against his weaknesses, not much more can be done I'm afraid. Gary is still something of a pushover though (the first time I fought this Gary, my lvl 65 Blastoise took care of everything), so don't expect a truly dangerous fight to the finish.
 
 
 
 

4.2 Other Trainers

    Youngster:
        Generally has very weak, 1st class creatures, such as Pidgeys and Rattata. These guys are what you fight near the start and shouldn't be too dangerous.

    Lass:
        Female version of youngster. They tend to steer more towards using visually pleasing pokemon (Clefairy, Jigglypuff) than Rattatas and other ugly pokemon. They usually only have 2-4 creatures, most of the time, the creatures are all the same.

    Bug Catcher:
        These guys are a joke. They use Caterpies, Weedles, and the evolutions of each. Just either use psychics on them, or use a Spearow's peck attack.

    Jr. Trainer (Male):
           You fight these guys throughout the game. In gyms, they have whatever the gym leader has, otherwise, they are fairly random.

    Jr. Trainer (Female):
        Exactly the same as the male Jr. Trainers.

    Fisherman:
        These guys ALWAYS use water pokemon, and are more inclined to use pokemon that can be caught with a rod than just a random water pokemon. They shouldn't be difficult if you are packing a Pickachu.

    Sailor:
        You only fight these guys on the SS Anne. Almost the same as fishermen, but they tend to use more random water pokemon, such as Staryus, instead of just fish pokemon.

    Super Nerd:
        These guys thrive on posionous pokemon that you would expect to find in a toxic waste dump. Don't take these guys too lightly, because they can be quite dangerous.

   Hiker:
        Hikers always have pokemon that can be found in caves, mostly centering around Geodudes and Onixes. Another reason to always have a grass pokemon in your party.

    Rocket:
        Ugh. These guys tend to only have a couple pokemon, but they are on average, stronger pokemon than other trainer's monsters. Watch out for these guys, and avoid them if your pokemon are almost dead.

    Engineer:
        Electric pokemon love these guys. Pack a Geodude if you know you will be fighting them, and they should be easy. Without a rock pokemon, it is an uphill fight.

    Channeler:
        Ghosts are never too difficult, and these guys just prove it. Take them out like yesterday's garbage.

    Pokemaniac:
        Double Ugh. These guys love psychic type pokemon and until you get a ghost, they can wear you down FAST. Be careful of large numbers of them, especially in Rock Tunnel.

    Gambler:
        These guys usually have elemental pokemon, mostly fire, but they will have other types as well. If you have a well rounded mix of pokemon, they shouldn't be a problem.

    Scientist:
        These guys are in Silph Co. They tend to use a lot of toxic waste Pokemon (Grimers, Muks, Koffings...), as well as a fair amount of electric pokemon.

    Beauty:
        These guys basically are the exact same as lasses, except with higher level Pokemon (duh) and evolved ones.

    Bird Catchers:
        These guys are a snap if have electric attacks. The only time to worry about them is if you only have bug pokemon, but then again, if that's all that you have, you aren't going to be a pokemon master any time soon.

    Biker:
        Glorified scientists, they tend to use almost all Toxic waste Pokémon.

    Cool Trainer (female):
        A stronger Jr. Trainer, with evolved pokemon, not too difficult if you plan ahead.

    Psychics:
        These guys have psychic pokemon. Trounce them by using by using something with a lot of hp, that also has Bide (Wigglytuff), or just use a fast, very powerful monster to kill them before they can deploy their psioncs on you. Just be sure to not use plants or ghosts against them unless the ghosts will go first.

    Black Belts:
        They lost gym status to the psychics, so follow suit. Just use an Alakazam or Mr. Mime to cut through these guys like a Charizard through a Metapod.

    Cueball:
        More fighting type Pokémon. Just another reason to always take an Alakazam or something similar with you.

    Burgler:
        These guys have an affixation with fire type pokémon. You fight very few of them, and only near the end of the game. By that point, you should have some kind of strong water Pokémon that will be able to deal with them.

4.3 Item List
*So far all this section is, is other people's submissions, I'll customize it so it fits in with the rest of the formatting when I get some spare time*
Items (not TMs or HMs) and their purposes:

Bike: lets you travel faster and allows you to go to cycling road
Found: Cerulean city Bike Shop
Don't buy it, use your voucher from lavender town if you have it.

Potion: heals a little bit of a pokemon's HP.
Hyper Potion:heals some of a pokemon's HP.
Super Potion:heals a lot of a pokemon's HP.
Full Restore:need I say more?
Found:Pokémarts, on the ground, from people

Antidote: cures poison.
Burn Heal:cures burns.
Ice Heal:cures ice wounds.
Parylis Heal:cures parylisis.
Full Heal:cures all of the above.
Revive: revives a fainted pokemon and restores about half HP.
Max Revive:same as revive except it fully heals.
Found:Pokémarts, ground, from people.

Silph Scope:lets you identify ghosts as well as capturing them.
Found: Beat the team rocket guy in the basement under the game corner

Awakening:wakes up a sleeping pokemon in battle.
Found:Pokémarts, ground

Pokéflute:wakes up a sleeping pokemon outside of battle.
Found:Free Mr. Fugi

Pokéball: helps you capture a pokemon.
Great Ball: improved pokéball, more effecient.
Ultra Ball: improved great ball.
Found: Pokémarts and on the ground.

Masterball:captures a pokemon 100% of the time(you don't have to weaken it)
Found: Free the president of Silph co.

Old Rod: fishing rod.
Good Rod: hooks better pokemon.
Super Rod: hooks even better ones.
Found:The fishing grus

Elixer:restores PP of any pokemon
Found:Underground path

Nugget: worth a lot of money.
Found: ground or from team rocket

TM/HM list

. Mega Punch, Mt. Moon/Celadon Store (for 3000)
2. Razor Wind, Celadon Store (for 2000)/Rocket Game Corner Base
3. Swords Dance, Silph Buidling
4. Whirlwind, west of Cerulean
5. Mega Kick, Victory Road/Celadon Store (for 3000)
6. Toxic, from Koga (Fuschia Gym Leader)
7. Horn Drill, Celadon Store (for 2000)/Rocket Game Corner Base
8. Body Slam, S.S. Anne
9. Take Down, Celadon Store (for 3000)/ Silph Building
10. Double-Edge, Game Corner Base
11. Bubblebeam, from Misty (Cerulean Gym Leader)
12. Water Gun, Mt. Moon
13. Ice Beam, Celadon Store (give little girl a drink)
14. Blizzard, ruined lab on Cinnabar
15. Hyper Beam, Game corner (5500 game corner coins)
16. Pay Day, south of Lavender (surf is needed to get it)
17. Submission, Celadon Store (for 3000)/Victory Road
18. Counter, Celadon Store (talk to guy on 3rd floor)
19. Seismic Toss, near Bill's cottage
20. Rage, east of Lavender
21. Mega Drain, from Erika (Celadon Gym Leader)
22. Solarbeam, ruined Cinnabar lab
23. Dragon Rage, Celadon game corner (for 3300 Game corner coins)
24. Thunderbolt, from Surge (Vermillion Gym Leader)
25. Thunder, Power Plant
26. Earthquake, Silph building
27. Fissure, from Giovanni (Viridian gym leader)
28. Dig, Cerulean (from rocket member)
29. Psychic, from Mr. Psychic (Saffron)
30. Teleport, east of Cerulean
31. Mimic, from Copycat (Saffron)
32. Double Team, Celadon Store (for 1000)/ Safari Zone
33. Reflect, Celadon Store (for 1000)/ Power Plant
34. Bide, from Brock (Pewter Gym Leader)
35. Metronome, Cinnibar fossil ressurecting lab
36. Self Destruct, Silph Building
37. Egg Bomb, Safari Zone/Celadon Store (for 2000)
38. Fire Blast, from Blaine (Cinnibar Gym Leader)
39. Swift, south of lavender (2nd floor lookout station)
40. Skull Bash, Safari Zone
41. Softboiled, guy in Celadon left of game corner (surf required)
42. Dream Eater, fat guy in Viridian (cut required)
43. Sky Attack, Victory Road
44. Rest, S.S. Anne
45. Thunder Wave, North of Nugget Bridge
46. Psywave, from Sabrina (Saffron Gym Leader)
47. Explosion, Victory Road
48. Rock Slide, Celadon Store (give little girl drink)
49. Tri Attack, Celadon Store (give little girl drink)
50. Substitute, Game corner (7700 game corner coins)
HM01. Cut, S.S. Anne captain
HM02. Fly, "Secret" house west of Celadon
HM03. Surf, Safari Zone secret house
HM04. Strength, Fuschia City (get gold teeth in safari zone {near
secret house} and give to warden {right of Pokémon center})
HM05. Flash, Viridian end of diglett cave (must have at least 10
Pokémon)