TM/HM


TM
TM#Technique NameTypeDescription
TM01Mega PunchFightingDoes damage
TM02Razor WindFlying2-Turn Attack
TM03Sword DanceFightingRaises Attack greatly
TM04WhirlwindFlyingBlows opponent's Pokemon away from the battle
TM05Mega KickFightingDoes damage
TM06ToxicPoisonDoes damage, causes Poison
TM07Horn DrillNormal1-Hit K.O.
TM08Body SlamNormalDoes damage, paralyzes opponent
TM09Take DownFightingDoes damage, you take some damage
TM10Double-EdgeNormalDoes damage, you take some damage
TM11BubblebeamWaterDoes damage
TM12Water GunWaterDoes damage
TM13Ice BeamIceDoes damage, Freezes opponent
TM14BlizzardIceDoes damage, Freezes opponent
TM15Hyper BeamNormalDoes big damage, you can't attack next turn
TM16Pay DayNormalDoes little damage, you get some money
TM17SubmissionFightingDoes damage, you take some damage
TM18CounterFightingCounters attack
TM19Seismic TossFightingDoes damage
TM20RageNormalDoes damage, raises Attack, Keeps going until your/oipponent's Pokemon faints
TM21Mega DrainPlantDoes damage, you gain health equal to half of what you damaged.
TM22Solar BeamPlantDoes damage at end of the turn
TM23Dragon RageDragonDoes damage
TM24ThunderboltElectricDoes damage, paralyzes opponent
TM25ThunderElectricDoes damage, paralyzes opponent
TM26EarthquakeGroundDoes damage
TM27FissureGround1-Hit K.O.
TM28DigGroundGoes underground, then next turn, does damage
TM29PsychicPsychicDoes damage, lowers opponent's Special
TM30TeleportPsychicTeleports away from the battle
TM31MimeNormalYou can use any moves that opponent can use
TM32Double TeamNormalYour Evade rises
TM33ReflectPsychicGains armor
TM34BideNormalUpon taking damage, does damage equal to twice of what you got
TM35MetronomeNormalCauses your Pokemon to do Technique it doesn't know
TM36SelfdestructNormalDoes damage, your Pokemon faints
TM37Egg BombNormalDoes damage
TM38Fire BlastFireDoes damage, burns opponent.
TM39SwiftNormalDoes damage
TM40Skull BashNormal2-Turn Attack
TM41SoftboiledNormalRegains Health. On outside of a battle, transfers health to another Pokemon, healing it.
TM42Dream EaterPsychicDoes damage on sleeping Pokemon, lowers opponent's Attack
TM43Sky AttackFlying2-Turn attack
TM44RestNormalYour Pokemon's health recovers, your Pokemon sleeps
TM45ThunderwaveElectricParalyzes opponent
TM46PsybeamPsychicDoes damage, causes confusion
TM47ExplosionNormalDoes damage, your Pokemon faints.
TM48Rock SlideRockDoes damage
TM49Tri AttackNormalDoes damage.
TM50SubstituteNormalCreates a substitute, which takes damage for your Pokemon
HM
HM#Technique NameTypeIn BattleOut of Battle
HM01CutNormalDoes damageCuts down obstacles
HM02FlyFlyingFlys up, then next turn, does damageTakes you back to any place you have visited before
HM03SurfWaterDoes damageSwim in water
HM04StrengthFightingDoes damageMoves boulders
HM05FlashNormalLowers opponent's AccuracyFlashes up dark places


Items

Types of PokeBalls
Item NameDescriptionPriceLocation
PokeBallCaptures weakened Pokemon200Miscellaneous PokéMarts
Great BallCaptures semi-weakened Pokemon600Miscellaneous PokéMarts
Ultra BallCaptures damaged Pokemon1200Miscellaneous PokéMarts
Safari BallCaptures Pokemons in Safari Park-Safari Park
Master BallCaptures any Pokemon 100% of the time -Silph Co.
Recovery Items
Item NameDescriptionPriceLocation
AntidoteCures Poison100Miscellaneous PokéMarts
Burn HealCures Burn250Miscellaneous PokéMarts
Ice HealCures Frozen250Miscellaneous PokéMarts
AwakeningCures Sleep200Miscellaneous PokéMarts
Paralyze HealCures Paralyze200Miscellaneous PokéMarts
Full HealCures any kind of conditions mentioned above600Miscellaneous PokéMarts
PotionRestores some HP300Miscellaneous PokéMarts
Super PotionRestores some more HP700Miscellaneous PokéMarts
Hyper PotionRestores more HP1500Miscellaneous PokéMarts
Max PotionRestores all HP3000Miscellaneous PokéMarts
Full RestoreRestores all HP and cures any conditions3000Miscellaneous PokéMarts
ReviveRevives a fainted Pokemon by 1/2 HP1500Miscellaneous PokéMarts
Max ReviveRevives a fainted Pokemon with by full HPVarious Areas
Pokemon Power-Ups
Item NameDescriptionPriceLocation
Rare CandyIncreases Pokemon's level by 1-
HP UpIncreases Pokemon's Max HP9800Celadon Dept. Store:5F
ProteinIncreases Pokemon's Attack9800Celadon Dept. Store:5F
IronIncreases Pokemon's Defense9800Celadon Dept. Store:5F
CarbosIncreases Pokemon's Speed9800Celadon Dept. Store:5F
CalciumIncreases Pokemon's Special9800Celadon Dept. Store:5F
PP UpIncreases Pokemon's PP Level-Various Areas
X AttackIncreases Pokemon's Attack(only in battle)550Celadon Dept. Store:5F
X DefendIncreases Pokemon's Defense(only in battle)550Celadon Dept. Store:5F
X SpecialIncreases Pokemon's Special(only in battle)350Celadon Dept. Store:5F
X SpeedIncreases Pokemon's Speed(only in battle)350Celadon Dept. Store:5F
X AccuracyIncreases Pokemon's Accuracy(only in battle)950Celadon Dept. Store:5F
Guard SpecPokemon gains protection from Special attacks(only in battle)700Celadon Dept. Store:5F
Dire HitRaises Pokemon's attack efficiency650Celadon Dept. Store:5F
Field Moving
Item NameDescriptionPriceLocation
BicycleYou can move much faster1000000Cerulean City
Escape RopePuts you back onto the entrance in any kind of dungeons550Miscellaneous PokéMarts
RepelWeaker Monster than the Pokemon that u have on front will not show up at all for a while350Miscellaneous PokéMarts
Super RepelSame as above, but lasts longer500Miscellaneous PokéMarts
Max RepelSame as above(even the lasts longer part:])700Miscellaneous PokéMarts
Special Items
Item NameDescriptionPriceLocation
PokedexRecords Pokemon Data-Pallet Town
Town MapMap of the world of Pokemon-Pallet Town
Miscellaneous
Item NameDescriptionPriceLocation
NuggetSells for 500010000, I guess...:)Various Areas
Gold TeethGive it to Walden for HM04-Safari Park
S.S. TicketBoarding ticket for S.S. anne-Bill's Sea Cottage
PokeDollGive this to a girl in Saffron City. You can use them to escape from battle, as well1000Celadon Dept. Store
Silph ScopeCrucial for identifying ghosts in Pokemon Tower-Celadon City:Team Rocket HQ
Poke FluteWakes up sleeping Pokemon...in/out of the battle...-Lavender Town:Pokemon Tower
Old RodUsed to fish up a Water Pokemon-Vermilion City
Good RodCan fish up that previous rod can't-
Super RodCan fish up that previous rod can't-Fuschia City
ItemfinderDetects a hidden item that's near you-
Exp. AllAll Pokemon gets an EXP. Point-
CoinUse these at Game corner to play games or exchange for prizes1000 for 50 coinsCeladon City:Game corner
Coin CaseSave up to 9999 coins in this-Celadon City
Fresh WaterDuring Battle, it'll restore HP a little, or give it to soem thirsty person200Celadon Dept. Store
Soda PopDuring Battle, it'll restore HP a lot, or give it to soem thirsty person300Celadon Dept. Store
LemonadeDuring Battle, it'll restore HP a lot more, or give it to soem thirsty person350Celadon Dept. Store
Mystery Items
Item NameDescriptionPriceLocation
Fire StoneEvolves: Vulpix, Glowlithe, Eevee 2100Celadon City Dept Store...4F
Thunder StoneEvolves: Pikachu, Eevee 2100Celadon City Dept Store...4F
Water StoneEvolves: Staru, Poliwhirl, Cloyster, Eevee2100Celadon City Dept Store...4F
Leaf StoneEvolves: Exeggute, Weepinbell, Groom2100Celadon City Dept Store...4F
Moon StoneEvolves: JigglyPuff, Clefairy, Nidorina, Nidorino-Various Areas
Helix FossilTake it to Pokemon Research Lab(Cinnabar Island) to resurrect it into Omanyte-Mt. Moon
Dome FossilTake it to Pokemon Research Lab(Cinnabar Island) to resurrect it into Kabuto-Mt. Moon
Old AmberTake it to Pokemon Research Lab(Cinnabar Island) to resurrect it into Aerodactyl-Pewter City

Battle Chart

Battle Chart
POKéMON
TYPES
1: Normal
2: Fire
3: Water
4: Electric
5: Grass
6: Ice
7: Fighting
8: Poison
9: Ground
10: Flying
11: Psychic
12: Bug
13: Rock
14: Ghost
15: Dragon

On the left side of the chart, look for the type that corresponds to your Pokémon. On the top of the chart, look for your opponent's type. From your type, trace a line to the right, and from your opponent's type, trace a line going down.

Look at the symbol in the space where the lines meet. This will tell you whether you have a great chance, a good chance, a poor chance or no chance at all of winning the battle. For example, a Fire-type (#2) will have a great chance again a Bug-type (#12), but a poor chance against a Rock-type (#13). Use this chart to plan your battle strategies.


*Complement of www.Pokemon.com

Ability Lists

NameTypePowAccPPDescription
Absorb Grass 20 100 20 The player absorbs HP from the opponent equal to ˝ of the damage
Acid Poison 40 100 30 Normal attack with a 10% chance of lowering opponent's defence
Acid Armor Poison 100 40 Doubles your Pokemon's defence
Agility Psychic 100 30 Doubles your Pokemon's speed
Amensia Psychic 100 20 Doubles your Pokemon's special
Aurora Beam Ice 65 100 20 Normal attack with a 10% chance of lowering opponent's attack. May also freeze opponent
Barrage Normal 15 85 20 Pokemon attacks 2~5 times in a row
Barrier Psychic 100 30 Doubles your Pokemon's defence
Bide Normal 100 10 Your Pokemon loses 2~3 turns then attacks the enemy with twice the damage received
Bind Normal 15 75 20 Pokemon attacks 2~5 times in a row
Bite Normal 60 100 25 Normal attack with a 10% chance of scaring opponent
Blizzard Ice 120 90 5 Normal attack with 30% chance of freezing opponent
Body Slam Normal 85 100 15 Normal attack with a 30% chance of paralyzing opponent
Bone Club Ground 65 85 20 Normal attack with a 10% chance of scaring opponent
Bonemerang Ground 50 90 10 Pokemon attacks twice in a row
Bubble Water 20 100 30 Normal attack with a 10% chance of lowering opponent's speed
Bubblebeam Water 65 100 20 Normal attack with a 10% chance of lowering opponent's speed
Clamp Water 35 75 10 Pokemon attacks 2~5 times in a row
Comet Punch Normal 18 85 15 Pokemon attacks 2~5 times in a row
Confuse Ray Ghost 100 10 Confuses opponent
Confusion Psychic 50 100 25 Normal attack with a 10% chance of confusing opponent
Constrict Normal 10 100 35 Normal attack with a 10% chance of lowering opponent's speed
Conversion Normal 100 30 Your Pokemon's type becomes same as the opponent's
Counter Fighting 100 20 Your Pokemon does damage equal to twice the damage you got. Works only on physical attacks
Crabhammer Water 90 85 10 Normal attack with better chance of executing critical hit
Cut Normal 50 95 30 Normal Attack
Defence Curl Normal 100 40 Raises your Pokemon's defence
Dig Ground 60 100 10 Pokemon digs underground the first turn and attacks on the next turn
Disable Normal 55 20 Disables one of opponent's attacks
Dizzy Punch Normal 70 100 10 Normal Attack
Double-Edge Normal 100 100 15 Your Pokemon receives Ľ of what you do to the enemy
Double Kick Fighting30 100 30 Pokemon Attacks twice in a row
Double Slap Normal 15 85 10 Pokemon attacks 2~5 times in a row
Double Team Normal 100 15 Raises your Pokemon's evade
Dragon Rage Dragon 100 10 Does exactly 40 damage no matter what, if successful
Dream Eater Psychic 100 100 15 Absorbs HP from your enemy. Works only while opponent's asleep
Drill Peck Flying 80 100 20 Normal Attack
Earthquake Ground 100 100 10 Normal Attack
Eggbomb Normal 100 75 10 Normal Attack
Ember Fire 40 100 25 Normal attack with a 10% chance of burning opponent
Explosion Normal 250 100 5 Your Pokemon faints afterwards
Fire Blast Fire 120 85 5 Normal attack with a 20% chance of burning opponent
Fire Punch Fire 75 100 15 Normal attack with a 10% chance of burning opponent
Fire Spin Fire 15 70 15 Pokemon attacks 2~5 times in a row
Fissure Ground 30 5 1-hit K.O.
Flamethrower Fire 95 100 15 Normal attack with a 10% chance of burning opponent
Flash Normal 70 20 Lower's opponent's accuracy
Fly Flying 70 95 15 Flys up into the air the first turn, then attacks on the next turn
Focus Energy Normal 100 30 Increases chance of critical hit of the next attack
Fury Attack Normal 15 85 20 Pokemon attacks 2~5 times in a row
Fury Swipes Normal 18 80 15 Pokemon attacks 2~5 times in a row
Glare Normal 75 30 Paralyzes opponent
Growl Normal 100 40 Lower's opponent's attack
Growth Normal 100 40 Raises your Pokemon's special
Guillotine Normal 30 5 1-hit K.O.
Gust Normal 40 100 35 Normal attack
Harden Normal 100 30 Raises your Pokemon's defence
Haze Ice 100 30 Removes all statistical changes of you and your opponent
Headbutt Normal 70 100 15 Normal attack with a 30% chance of scaring opponent
High Jump Kick Fighting85 90 20 If missed, you take 1/8 of the damage that was supposed to be for opponent's
Horn Attack Normal 65 100 25 Normal Attack
Horn Drill Normal 30 5 1-hit K.O.
Hydro Pump Water 120 80 5 Normal Attack
Hyper Beam Normal 150 90 5 You must recharge on next turn, losing a turn
Hyper Fang Normal 80 90 15 Normal attack with a 10% chance of scaring opponent
Hypnosis Psychic 60 20 Puts opponent to sleep
Ice Beam Ice 95 100 10 Normal attack with a 10% chance of freezing opponent
Ice Punch Ice 75 100 15 Normal attack with a 10% chance of freezing opponent
Jump Kick Fighting70 95 25 If missed, you take 1/8 of the damage that was supposed to be for opponent's
Karate Chop Normal 50 100 25 Normal attack with more chance of critical hits
Leech Life Bug 20 100 15 Absorbs opponent's HP
Leech Seed Grass 90 10 Absorbs opponent's HP every turn
Leer Normal 100 30 Lower's opponent's defence
Lick Ghost 20 100 30 Normal attack with a 30% chance of paralyzing opponent
Light Screen Psychic 100 30 Halves the special attack damage you receive
Lovely Kiss Normal 75 10 Puts opponent to sleep
Low Kick Fighting50 90 20 Normal attack with a 30% chance of scaring opponent
Meditate Psychic 100 40 Raises your Pokemon's attack
Mega Drain Grass 40 100 10 Absorbsopponent's HP equal to the half the damage you inflicted
Mega Kick Normal 120 75 5 Normal attack
Mega Punch Normal 80 85 20 Normal attack
Metronome Normal 100 10 Causes Pokemon to execute a move that it doesn't know
Mimic Normal 100 10 You can execute any of the opponent's moves
Minimize Normal 100 20 Raises your Pokemon's evade
Mirror Move Flying 100 20 Pokemon executes the same attack as opponent did
Mist Ice 100 30 Your Pokemon's protected against any stat-lowerers
Night Shde Ghost 100 15 Inflicts damage equal to your Pokemon's level
Pay Day Normal 40 100 20 You gain some money after the battle
Peck Flying 35 100 35 Normal attack
Petal Dance Grass 70 100 20 Attacks 2~3 times in a row, then your Pokemon gets confused
Pin Missle Bug 14 85 20 Pokemon attacks 2~5 times in a row
Poison Gas Poison 55 40 Poisons opponent
Poison Sting Poison 15 100 35 Normal attack with a 20% chance of scaring opponent
Poisonpowder Poison 75 35 Poisons Opponent
Pound Normal 40 100 35 Normal attack
Psybeam Psychic 65 100 20 Normal attack with a 10% chance of confusing opponent
Psychic Psychic 90 100 10 Normal attack with a 10% chance of lowering opponent's special
Psywave Psychic 80 15 Inflicts damage equal to 1~1.5 times your Pokemon's level
Quick Attack Normal 40 100 30 Pokemon attacks first regardless of speed
Rage Normal 20 100 20 As Pokemon takes damage, it increases its attack. Attack continues till the battle's over
Razor Leaf Grass 55 95 25 Normal attack with more chance of critical hits
Razor Wind Normal 80 75 10 2-turn attack
Recover Normal 100 20 Gains HP equal to half of maximum HP
Reflect Psychic 100 20 Reduces physical damage by ˝
Rest Psychic 100 10 Gains HP to the maximum. Loses 2 turns afterwards
Roar Normal 100 20 Ends wild Pokemon battles
Rock Slide Rock 75 90 10 Normal Attack
Rock Throw Rock 50 35 15 Normal Attack
Rolling Kick Fighting60 85 15 Normal attack with a 30% chance of scaring opponent
Sand Attack Normal 100 15 Lower's opponent's accuracy
Scratch Normal 40 100 30 Normal Attack
Screech Normal 85 40 Lowers opponent's defence greatly
Seismic Toss Fighting 100 20 Inflicts damage equal to level of your Pokemon
Selfdestruct Normal 200 100 5 Your Pokemon faints after using it
Sharpen Normal 100 30 Raises your Pokemon's attack
Sing Normal 55 15 Puts opponent to sleep
Skull Bash Normal 100 100 15 Pokemon ducks his head on first turn, then attacks on the next turn
Sky Attack Flying 140 90 5 2-turn attack
Slam Normal 80 75 20 Normal attack
Slash Normal 70 100 20 Normal attack with better chance of critical hits
Sleep Powder Grass 75 15 Puts opponent to sleep
Sludge Poison 65 100 20 Normal attack with a 40% chance of poisoning opponent
Smog Poison 20 70 20 Poisons opponent
Smokescreen Normal 100 20 Lowers opponent's accuracy
Softboiled Normal 50 100 10 Pokemon recovers ˝ of maximum HP
Solarbeam Grass 120 100 20 2-turn attack
Sonic Boom Normal 90 20 Does exactly 20 damage no matter what, if successful
Spike Cannon Normal 20 100 15 Pokemon attacks 2~5 times in a row
Splash Normal 100 40 Pokemon does nothing
Spore Grass 100 15 Puts opponent to sleep
Stomp Normal 65 100 20 Normal attack with 1 30% chance of scaring opponent
Strength Normal 80 100 15 Normal attack
String Shot Bug 95 40 Lowers opponent's speed
Struggle Normal 50 100 Pokemon takes Ľ of the damage inflicted. This technique can only be used when all PP is gone
Stun Spore Grass 75 30 Paralyzes opponent
Submission Fighting80 80 25
Pokemon Map